rymdkapsel App Reviews

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Its good and its bad

Followed the hype and instabought this today. Just played the first game and LOVED it ... ... UNTIL I got to ~wave 20 from where on you cant practically do anything anymore but have all your minions in the weapons room and hope it goes well. Which it doesnt for very long. Also, minions are STUPID. The AI and wayfinding is really a bad joke. This could be one of my favourite games on iOS and a rock solid 5 Stars IF you work on the AI and give me something like a relaxed mode where attacks dont speed up and I can focus on base-building. UPDATE: Sorry, after playing some more, I have to downgrade to ONE star. The reason is this useless, crappy, worthless, unbearable AI. WHY do they run by empty weapons rooms instead of just going in? If I continue researching after a wave, WHY dont the minions in the weapons room right next to it go there, but some random ones from far far away ??? This feels like an alpha preview, NOT a finished game. Will stop playing until this is resolved. Update: For two years now, no update, not a peep. They just took our money and ran. Big BOOO! And I will NEVER buy any of your apps again. Update: After AGES, finally an update. Minions are as unforgivingly stupid as ever, which was the main flaw with this game. Total FAIL, you guys should just not try to make games if you are not up to it.

Finally an update!

Thanks so much for the update, keep it up!

A splendid little game

Quick to learn, impossible to master. That is the appeal though. Use Tetris like pieces to build the most perfect efficient space station and defend it against waves of enemies. Hopefully the dev continues to add new features, this game is a winning idea!

Lot a lot of content

It is a great game but I bought it and Injoyed it for about an hour than got Bored because once you do well then theres nothing else to do

Fun aesthetic masterpiece, but heavily flawed by AI.

Lets start with the good part. This game is, overall well worth the money. It features simplistic yet strategic gameplay, paired up with great visuals and an overall artistic appeal. However, there is one thing that heavily detracts from the games playability- the minion AI. Minions are your workers, who build units, man them(notably weapons,which are crucial to your survival) and research monoliths-one of the primary goals of the game. However, their movement and pathfinders mechanics ignore the most logical options to perform the required task. This hits hard when you need to man your weapon and defend against waves of attackers. Minions will just randomly choose a room, regardless of its proximity- sometimes, minions will go to the other side of the map, ignoring much closer options that they pass along the way. The AIs infuriatingly incompetent path finding has frequently resulted in defeat; losses that easily could have been avoided if it was a better system. Despite this, the game is still quite fun- as long as the pathfinding program doesnt screw you over...

A favorite

Even better now that it has been expanded

God the concept..

This game has a simplicity to it that boggles me. Beautiful ascetics and sound track, and most importantly is completely original in every way. But... It has one flaw that most people will notice after playing the game twice or so times through: before around wave 12 it is essentially impossible to die, and after wave 16 it is impossible to survive. This is a major flaw that could be solved if the developer made the game into a more puzzle strategy archetype with levels, changing goals and maps, rather than a repetitive sprint to level 16, at which point waves come to fast for you to even regenerate troops, let alone actually expand on infrastructure and decode monoliths. Good start though.

Impossible

After the 20th wave do yourself a favor and turn the game off. Nobody I know online has gotten past it either. They wont update this problem either because weve all been complaining about this issue forever yet still no updates.

Great Game But...

The game is great but the few problems are that first of all the minions ai have no common sense AT ALL. I mean it walks past the closest defense station and goes to the farthest one possible! The second problem is wave intermissions and I call it that because after wave 14-16 I cant even change the focus of a minion without hearing the alarm 4 seconds right after the previous wave. I mean its so ridiculously fast for the next wave to come that you cant even make more minions to replace the ones that died. PLEASE SLOW DOWN WAVE SPEEDS!!!

Great game

I just want to point out to all those people complaining about the game being unbeatable. That is the point of this game. There is no end. You just make the most efficient base until you die. And you will die every time. The AI is kind of stupid but I take that as being part of the game. I dont think it is poor programming, everything else about this game is top notch so I dont think they just forgot to make a smart AI.

Another unfinished game.

Could be a better game with better AI and more intuitive interface. Hope the next version fixes this issue.

Game Over - Restart Whole Game

Youll get tired of the game every time you restart when you lose.

A gem

A true masterpiece. It is addictive but does not pump you for cash like so many "free to play" games out there. The design is simple and beautiful. The game is easy to play yet hard to master. The additional game modes recently added were a very pleasant surprise. A big thanks to the developer for not charging for this.

FINALLY A UPDATE!!!!

This game got me through so many boring class! Starts off slow but then BAM! THINGS ARE GOING SO FAST YOU DONT KNOW WHAT TO DO. If you liked a good challenge, BUT RIGHT NOW YOU WILL NOT REGRET! PS. I see people complaining about the AI so Ill just give you a tip from right now after 6 minions the rest should always be in the defense.,

Mini strategy game

This game is one of the few that really gets gaming on the go. Its exactly the right amount of game for your pocket.

Instalove

Its my favorite game on iPhone. Ive played a lot of games.

Eh

Aesthetically pleasing except hard to watch after a while since its so small. Add some way to speed up the game. Enemy spawning is too frequent. You end up just spending most of the game in the weapon centers instead of building. AI is bad. Cant believe it was $4. I mean its not a lot but compared to other iOS you dont get much content.

Starts out impressive...

but quickly feels like a never ending "Level 1". Very frustrating AI and very small playing field. If there were 9 more areas with different layouts and enemies this would be 4-5 stars. Very shallow as it is now.

Polarizing

The first couple hours are extremely fun. Then, its absolutely nothing. Once you get far enough, you arent really motivated to play any more and quit.

The game is not broken

This is actually an easy game, once you figure it out (and by the comments not many do). Its all about productivity, how fast you can farm and how fast you can make new minions. Making the right rooms close together, the right order of monoliths to research, the right moment to start the defenses, it all makes a lot of difference at the end and take time to master. At the present moment my best attempt was 32 waves, in 69 minutes. I had more than 50 minions, my device crashed a few times thanks to that! Hehe. To those having issues I suggest to start making the minimum, then start to produce minions, once you got some idle, start making more kitchens and gardens to make MORE minions. Do the other constructions and the research with the extra minions while the first ones are making more and more of them. Make sure to construct the defenses around the center of minion production, dont be afraid of keeping some minions there all the time. And there should always be minions making minions even in attacks (after you have like 10 of them), they are protected inside the center while the other are defending the frontier. Losing a couple minions is not as bad as losing production time. Make minions, lots of it!!! About the minion AI, theres a few annoying things, like they often do the exactly same task and when one completes it they all drop it and go to the same one again next. Its hilarious to see 30 minions all carrying food to the same quarter that can only receive 4 of it. Although thats annoying, if you put a cap, you may end up with a task stuck with the most far minion just because he was the first one to be idle. Funny enough thats exactly what happens when you call minions to arms, the first one you drag will pick the closest to him, and so on, the last ones will have to take what is left, and sometimes whats left is in the whole other side of the map. If you change it, youll end up with lots of minions running to the same weapon, just to realize its full and lots of minions running to another one and so on. That would be even worse and completely uncontrollable. The AI is actually perfect, you just need to know HOW to deal with it. Heres how: 1. Make clusters of kitchen, garden and quarters, so minions dont travel much, theyll stay in that same area. 2. Make the weapons in the outside, around that center of minion production. 3. When calling for an attack, first drag the minion doing research (since they are the most far away), then constructors (that usually are all over the place) and then the farmers and cookers (that are suppose to be all in the middle of the map and equally close to all weapons). The minion dont ignore an empty room, is just that that room is already taken by a minion you called to arms first. You cant expect the game to recalculate the paths and weapons theyll take every time you put more minion on weapons duty, youll end up with lots of minions changing paths all the time. What could be implemented is a "all to weapons" button, that way all the minions would be calculated at same time and with the best outcome. And after it was done you could hit it again and they all would go back to their exactly jobs before. That would be handy. To devs, give more challenges! :D

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